Simulating Watercolor in Blender – proof of concept

It is possible simulating watercolor spread in Blender? YES Inspired of the technique of John Dickinson in AE: http://motionworks.net/after-effects-experiment-11/ The basic idea is generate particles with semi transparent gradient and deform in compositor using Displace  Node: You can download finished blend file here: with old paper high resolution texture included Some explication: Make a Circle create a simple Circle (shift+A -> mesh…